A Web of Air (Fever Crumb #2)
Two years have passed since Fever Crumb ran away from her London home: since then, she has become less and less rational, struggling to cope with new and profound feelings that since childhood, she has been taught to supress. Now, after the few years of travelling with a theatre company, she has arrived in Mayda, an odd little island town, and living on Mayda is a young man, eager to unleash the secrets of flight. They will not be alone. Powerful enemies are eager to steal or destroy their findings….
Ever since Mortal Engines was published, the stories have always taken place in London or about London. A Web of Air brings a fresh new light to the world of Mortal Engines, though; set in a curious town with a Mediterranean climate, it is a breath of fresh air amongst the otherwise London based stories. I really enjoyed discovering this new, faraway corner of the world, and Philip Reeve has done another great job at bringing Mayda to life in it’s own way; gone are industrious estates, and in their place are Mediterranean houses and people with tanned skin, blissfully unaware of what is brewing in London and many other great cities.
For character development, A Web of Air seems even better than the original Fever Crumb; after 2 years of absence from London and other ‘rational’ thinkers, Fever is starting to question it all, which at some points makes it very juicy and amusing to read. Arlo is also an intriguing character, and without him A Web of Air would have been a lot less good (and, for that matter, probably not have been anything it is about now; Arlo Thursday is the character A Web of Air is primarily about). Philip Reeve’s Mortal Engines has always been more about the plot than the characters; while many characters were very interesting, they just didn’t possess that special something that really made them fantastic. I don’t think A Web of Air is much different; while it certainly is better in terms of characters, what will draw people in is the setting and the plot. That isn’t to say that the characters are useless. They are good characters brought to life not-so-well, if you can understand that.
In terms of the actual writing, it is very similar to Philip Reeve’s other works: beautifully described while still maintaining flow. There is something very artistic about how he writes, which is not surprising, as he was an illustrator before he got published. Anyhow, the vivid descriptions make Mayda and Thursday Island very real. World building has always been Philip Reeeve’s strong points.
The plot is much more of a detective style plot than a journey of discovery that is featured in the original Mortal Engines Quartet, although it does still have a certain sense of discovery. Again, this is a nice change, and for most part, you can only start to guess who is who and what is happening just before it is revealed, which I quite lived, as it was exciting to know if I had come to the correct conclusion. The bits and pieces come together slowly and subtly, making it sometimes quite an interesting task of realising of actually who Dr Teal and Fat Jago are, among others…
As a whole, A Web of Air is a refreshing and powerful novel, with cinematic descriptions and bold ideas that make the World of Mortal Engines what it is: a fantastic piece of contemporary storytelling.